Wikipedia explains that Gamification is the application of game-design
elements and game principles in non-game contexts. Gamification commonly employs game design elements which
are used in non-game contexts to
improve user engagement, organizational
productivity, flow, learning, crowdsourcing, employee recruitment and evaluation, ease
of use, usefulness of systems, physical exercise, traffic
violations, voter apathy, and
more.
If I go with the above definition, then yes!, improv is gamification.
So what is improv?
Improv is
a short form of the noun improvisation
o
the
action of improvising.
"she specializes in improvisation on the piano"
synonyms:
|
extemporization, ad-libbing, spontaneity, lack of premeditation;
"some
of the best things in the film came out of improvisation"
|
o something that is improvised, in
particular a piece of music, drama, etc. created spontaneously or without
preparation.
plural noun: improvisations
"free-form jazz improvisations"
And then, what is Applied Improvisation?
Scripted unto the
website (http://appliedimprovisation.network/)
of Applied Improvisation Network (AIN), it says, Applied Improvisation uses the
principles, tools, practices, skills and mind-sets developed in comedy, jazz
and theatre and utilises them for non-theatrical or performance purposes.
Now my understanding is that improvised comedy, jazz
and theatre is all about fun and enjoying in the moment. Games are too about
fun and enjoying in the moment too.
For me, just as we say application of improv is
Applied Improvisation, I see Applied Games as Gamification.
Both have loads of movement (physical and/or
mental), unpredictability, agilty and , off
course high energy. The only thing that Applied Improv doesn’t have is
competition to make people move ahead in the game.
I have been a Facilitator for both: since 4 years I am
facilitating simulations for a Gamification Co. and since 6 years, I have
dabbled in Applied Improv (on the other hand, I have been using theatre-based
activities in my trainings since 20 odd years).
I find that Gamification needs a powerful debrief to
connect it back to the organisation, behaviours and how the learnings can be
translated back to the workplace. It is reflective and yet, I have seen
participants struggle to see context, and many a times putting the ways they
gamed (as a blame) to that they played differently today unlike what they are in
real life or that today they wanted to have fun by taking a deviant position in
the game or some other reason/s to defend why they couldn’t make a cut or win.
Break-time is all about such peer conversations.
On the other hand, the Tools of Improv are pure
application and not hypothetical. The basic grounding of Applied Improv can be put in an interesting P.L.A.Y. model
(van Driel, 2013) that builds Presence,
Leap, Adaptiveness, Yes,
And, Impact. The debrief is part
the Improv itself, one senses, thinks, feels and starts reflecting whilst
enjoying the play. I find it powerful and interesting the way it starts moving
into behaviours within the time-space of the facilitation and by the first tea
break you see participants actually using the tools in the peer conversations.
So then, in conclusion, is Applied Improv
Gamification?
My humble opinion is “Yes, …And it is much more than Gamification…. Improv is Life!”
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